Friday 29 June 2012

Movable objects and physics in Counter-Strike: Global Offensive

Movable objects and physics in Counter-Strike: Global Offensive
There is the very much confusion in the physics seen in the Counter-Strike: Global Offensive that some are look like the real while some are Unreal if I talk in related to the physics that is applied to view the effect. And I want to know about this issue because of the reason that the command sv_turbophysics is not working here, it fail to show the effect in the CS: GO. So if you guys have any idea about this command and about the physics seen in these games then please suggest me. Your response is appreciated

#2
01-10-2011
mbangali
Member

Join Date: Jul 2011
Posts: 1,490
re: Movable objects and physics in Counter-Strike: Global Offensive
According to me if there need to include the physics in these game then it should be available for all the points and for all the things. And also if the changes in the physics will affect the graphics or anything which is not good for it then there is no need to add more physics in this game. All though I have seen the best physics over the Shooting barrels there is the lot of strategic advantages for the certain maps.

#3
01-10-2011
Orochimaru
Member

Join Date: Mar 2011
Posts: 1,477
re: Movable objects and physics in Counter-Strike: Global Offensive
If there are the various modes that can be changes while having the interaction with the Physics then there are the possibilities for changing the modes. Some of the physics are seen in the dust2; there you will find that the Door there is really irritating for the terrorists. So there you will see that it hard to kick them off but while shooting also it won't let them fly away quickly and there is the physics failures I have seen. But some where the physics is implemented perfectly that it has its own value such as throwing a grenade near barrels made them blow away and roll around, and that’s great to see.

#4
01-10-2011
Jung
Member

Join Date: Aug 2011
Posts: 1,199
re: Movable objects and physics in Counter-Strike: Global Offensive
There are the chances that the physics will let you to push away and let us to depend on that only. I have try several time to fall back through the door but it only seems to run the backwards, which only allow to pushed around by a damn barrel or for the filing cabinet. And also if you try to jump in the Storage room in office and long A route in dust2 you will see that it take the half time to bounce around and end up getting killed. That’s really funny thing that should not to be happened.

#5
01-10-2011
Nimos
Member

Join Date: Aug 2011
Posts: 1,418
re: Movable objects and physics in Counter-Strike: Global Offensive
If the developer for the CS: GO really wants to implement the physics in the game then they have to implement in such a way that it doesn’t affect or slow down player movement. And for that it doesn’t change the mind of the player and it also allow the enjoyment for the player for playing there game and also for enjoying the implemented physics in that.

#6
01-10-2011
Wyl
Member

Join Date: Aug 2011
Posts: 1,480
re: Movable objects and physics in Counter-Strike: Global Offensive
There is the absence of the physics is seen in this CS: GO as compare to the CSS. That can be easily seen over the oil drums and for the similar large physics objects that in CSS the player are capable for pushing in CSS, but this thing is not seen in the CS: GO version, in this version they have not place the thing that we can’t move and push the players. They are the static. And also there are the physics absence imparts any force on players.

#7
01-10-2011
DougWison
Member

Join Date: Jul 2011
Posts: 1,457
re: Movable objects and physics in Counter-Strike: Global Offensive
They should allow the strategic advantage in the competitive matches. And also there are not that much of the development at the VALVe. There is no barrel which is getting knocked to the fly from a grenade blast is the end of the world. However there is not much of the interaction seen with the maps. And also if you have observed that the people are always cutting down the physics more and more in every release of the new version. They don’t think that the physics is the important for their game.

#8
01-10-2011
MinkaM
Member

Join Date: Jul 2011
Posts: 902
re: Movable objects and physics in Counter-Strike: Global Offensive
As per my suggestion there is no need to do that entire thing for changing the bumping in to barrels so to get stuck over there. Or there is some changes needed to push by them. However I think that the static is much better then the dynamic changes. Since it doesn’t move or fly from their original place and it make the simple for the player to climb over there.

#9
01-10-2011
GaganGang
Member

Join Date: May 2011
Posts: 1,536
re: Movable objects and physics in Counter-Strike: Global Offensive
There is the best example of a physics which is useful is at the D2 long a doors, where it is possible to drop a barrel in front of the door. But in fact that not that much of useful and also if the things are kept as the static then it will sure make the people happy , since there is the addiction of the same thing and the people don’t want the changes in advance.

#10
02-10-2011
Irene-I
Member

Join Date: Jul 2011
Posts: 1,497
re: Movable objects and physics in Counter-Strike: Global Offensive
These are the pretty good topic for the implementation of the physics in the counter strike. All the actions and effect by implementing the physics is seems to be the real. And I also have seen that the commands sv_turbophysics was constantly remain at the 0. There is no changes I have seen to this command like most of them have 1 for start and 0 for stop that effect. And by using this command you can make your characters and other bots to stand on a barrel in MOST servers.

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