What’s new you would like to see in Might & Magic Heroes VI
I was thinking about what I like to see on Heroes Might and Magic 6 and wondered about the rest of you. What would you like to exchange or return or pass, Factions, the magic system, the development of City, graphics? Maybe developers will take note of our wisdom together and do what we want. Anyway, the first change would be to bring back the old system elemental magic of the heroes of Might & Magic 3. I think the "earth / air / fire / water" magic system makes much more sense than the current theme and had many more possibilities inherent in it.
#2
12-10-2011
Enos
Member
Join Date: Nov 2010
Posts: 1,611
Re: What’s new you would like to see in Might & Magic Heroes VI
I would like a Heroes Might & Magic VI to be well balanced and free of errors, which has to be my top priority. As for the developers gives us everything we asked, which is likely to result in a disaster, taking into account the various views and wishes of the members here. They will have to be very selective about what the suggestions here are terminated in the game.
#3
12-10-2011
Shikamaru Nara
Member
Join Date: Mar 2011
Posts: 1,666
Re: What’s new you would like to see in Might & Magic Heroes VI
Bring back the heroes in combat in Heroes of Might and Magic 4 would be the best option. However, the spell system should be like Might and Magic series: earth, air, light, darkness, mind, body, spirit ... And there must be more than 40 spells. That's one reason why I never got into heroes 5 was due to the lack of spells. They should return all the power and magic of the classic monsters. The game also must be created in 3d not 2d. The 3D engine was a bit boring.
#4
12-10-2011
Badmannah
Member
Join Date: Mar 2011
Posts: 1,615
Re: What’s new you would like to see in Might & Magic Heroes VI
I quite liked all the heroes wear based on the Heroes of Might & Magic 4. But then, I liked everything about that game. However, if done right can have some merit, but then you also have to sacrifice to do level seven creatures or otherwise create an additional level. I'd rather have a level seven creature’s active hero.
#5
12-10-2011
DevenderD
Member
Join Date: May 2011
Posts: 1,601
Re: What’s new you would like to see in Might & Magic Heroes VI
My wish list in order of importance: Dual Heroes for each faction. My idea is that there would be a strength and a hero of the magic, the "warrior" and "wizard" that will be available to any faction, hired in any tavern, but each faction has a unique power and the hero Magic unique, such as the Orcs have "Berserkers" and "shamans" and the Dwarfs have "Slayers", etc. "Artisans" Replace "Cyclops" with "trolls," as the release of batterers siege boulders. This is a basic element of fantasy / sword and sorcery that goes back to Tolkien, and is common in everything from Warhammer Heroes Might & Magic 2! Cyclops are just shit / boring and not fit well with the faction of orcs.
#6
12-10-2011
Halle
Member
Join Date: May 2011
Posts: 1,611
Re: What’s new you would like to see in Might & Magic Heroes VI
Here are some ideas of mine: System of two spells, instead of simply classifying each spell, either as (Dark, destroying light, etc.), each belonging to two schools spell, each of which come from two general approaches different (Elementary and style). No Fire / Water spells or light / dark, as these would be considered (Elemental and Elemental or style, and style).
#7
12-10-2011
Chakradevroy
Member
Join Date: May 2011
Posts: 1,590
Re: What’s new you would like to see in Might & Magic Heroes VI
I suggest the following few suggestions: put an alternative resource update silo. For example, in the jungle city of glass can be built silos or silos jewel, but only one of them. Add a colonizing function. If you start as Haven, the entire building will be a symbol of New Haven over them, listening to music in New Haven combat, even lead the armies of Hell by demons belonging to it, but by the time you can stay without heroes Haven, armies or cities and still Haven. Something similar happened in the Sylvan campaign mission 1. They were being attacked by Necromancer heroes with necro troops, but played Refuge issue combat.
#8
12-10-2011
GaganGang
Member
Join Date: May 2011
Posts: 1,536
Re: What’s new you would like to see in Might & Magic Heroes VI
One of the things that really bothered me was the untapped opportunities of "flight" of the camera in the cities. Some ideas about the following: We will fly through the city instead of turning around. Do not put a point of view when entering build mode. We will "travel" camera to the point that the building would be built selected. More life! Add real house creature’s creature, or even to see the formation, growth, or whatever. Then when you go to the purchase screen creature, nevertheless saw the city, and when you select a creature of the camera traveling for child housing.
#9
12-10-2011
MACALL
Member
Join Date: Jun 2011
Posts: 1,245
Re: What’s new you would like to see in Might & Magic Heroes VI
I would like to see the use of heroes as HOMM4. I like to see if an update of triples would be beneficial. Magic wheel, like magicians, genies, etc. I'd like to see win efferent their spells on the creature experience and leveling. I like the idea of combining objects to make super artifacts. Check out HOMM3 and expansions that was amazing. I think the defense of the sieges that should be in control of the attacks of the tower. You must enter a faction of the chaos to twist things a little hell, and the heroes of the necropolis. I would like to see the teachers of the beast and witches to return. I think being a very powerful dragon must be able to scroll wheels dependent faction. By accessing the city that I would like to see some animation, as creatures moving around the cities.
#10
12-10-2011
Irene-I
Member
Join Date: Jul 2011
Posts: 1,496
Re: What’s new you would like to see in Might & Magic Heroes VI
Developer must bring back the old fortress faction of heroes 3. They were by far my favorite. They or some kind of faction under water. No game I know has ever done that and I think it could be the product of a singular expansion. I say because I think the expansion of every change you make to the game, almost everything is really good and practical can be achieved through patches and expansions. No new game needed. The ocean has many myths and natural beauty that surprises me that no one has referred to her as a playable faction in a game. Although not presume to know what would be best for a faction that has. Homm3 and 5 are my favorite games of all time, but I am in favor of only three to the choice of the faction of the fortress. If a faction introduced ocean I would not play any other game.
#11
13-10-2011
Wyl
Member
Join Date: Aug 2011
Posts: 1,480
Re: What’s new you would like to see in Might & Magic Heroes VI
I have also own ideas what could be better, as an update of the city i must manually update so it can not be set automatically. And some few more things all the time wanted, but never Bring a game!
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