Persistent Worlds in Dungeons And Dragons Neverwinter
While it possibly taken out of context, this tells me that it is not possible to systematize a persistent world yourself. I know that the whole "MMO" aspect is very contentious and not clearly distinct, but not have the ability to make a persistent world may be the nail in the sarcophagus for more than a couple of people. A campaign is fine, but people like to have new content to do on a consistent basis instead of just getting people to churn out the aftermath of the campaign.
#2
09-10-2011
mbangali
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Join Date: Jul 2011
Posts: 1,490
Re: Persistent Worlds in Dungeons And Dragons Neverwinter
It will host servers or running your own world. However, there is a huge dissimilarity in how the casting is made in Cryptic NWN games and how they manage addons / modules. NWN had as sovereign modules. Charged separately, they do not partly cover with the settings of the campaign at all, etc. All that is DIY and rambling. In Cryptic games, it's a big world with all the campaigns and obtainable modules in it. If there is a door in the city (those used by the main campaign or not), you can use as input to its mission. A road leading to nowhere? You can use this as a door.
#3
09-10-2011
LotusN
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Join Date: Jul 2011
Posts: 1,465
Re: Persistent Worlds in Dungeons And Dragons Neverwinter
It is hoped that an end to the epidemic to change the rules I've seen in NWN2. It was hard to find a PW that is not hung on an imagined defect in the rules must be changed immediately fatal. I have a list of PWs old that no longer exist because they were too essential in one direction or another. The game is designed so that all aspects of it match the others and get something, and they do not like the screws until the rest of the mechanics.
#4
09-10-2011
AlisaDsa
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Join Date: Jul 2011
Posts: 1,297
Re: Persistent Worlds in Dungeons And Dragons Neverwinter
Think of it in terms NWN this way (and being a long-term manager, I can almost tell exactly how this works in "terms NWN"): In any server, which had "server centers," where players gathered, role-play, fought, traded, and interacted in general. Not find a server that does not have them and survive for long. Character also had a vault server. These characters cannot be edited by customers. The work of administration was the creation of adventure, "modules" in the DB, etc. as well as the rest of it (the class balance issue, spells, the community, changes the ground rules, the interface user, etc.) If I was lucky, had a "team building" for him back up in the areas, mods, adventures. In Neverwinter, the area of common servers, vault server and the "rest" are handled by the developers. Players contributing areas, mods, etc, for the "mod base" developers and rules.
#5
09-10-2011
Mollyi7
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Join Date: Jul 2011
Posts: 1,242
Re: Persistent Worlds in Dungeons And Dragons Neverwinter
I do not like the fact that people have to maintain control and the discharge of their things to go with a story unless you create something huge. Persistent Worlds seeks to expand and give new things to the story. Imagine having options in a persistent world, which is removed through separate maps and such. We'll have to find new ways around this whole, I guess.
#6
09-10-2011
Orochimaru
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Join Date: Mar 2011
Posts: 1,477
Re: Persistent Worlds in Dungeons And Dragons Neverwinter
A typical adventure D & D is written like a play in three acts, with a setting, conflict and resolution. The resolution need not be the style of Hamlet "Everybody dies" sort of purpose, which only might have thwarted the plot villains, but escaped. Then you're back at the social center, and choose the next mission to make the list of user-generated content and ready for the next part of the story. Maybe at the end of the front that give clues about which of the two options for a second part to play, perhaps the author of the entire module at the end of the text box of some kind "if you choose to pursue the villains, searching for "N02a - Chasing the villain," if you decide to go instead of rescuing the maiden look for "N02B - Is it really a girl?”There are many ways to handle even branching stories, although a little fascination breaking even. In the current cast tools STO. With any luck by the time they are released to the northwest that will be even better and gives us more options for creation.
#7
09-10-2011
Ekachakrya
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Join Date: Oct 2011
Posts: 35
Re: Persistent Worlds in Dungeons And Dragons Neverwinter
We had a small group of players interested in playing to take charge of the Elves "protection" of the eleven locations in the city, defended the invasion drow, and finally, create a defense force management player improved the appearance the city redesigned the uniform "" from NPC guards, and created a military town RP'ed playable caricatures (through customized campaigns DM'ed side retail / adventure) to gradually increase your rank within this military group.
#8
09-10-2011
VazV
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Join Date: Aug 2011
Posts: 1,241
Re: Persistent Worlds in Dungeons And Dragons Neverwinter
Between having Cryptic developers settle on how the game should be campaign or a few other people planting a flag and the choice to "remake reality to your taste, well, I think Cryptic developers more credible, fair, certainly less tyrannical (because a few PWs were pretty bad) and must be each bit as good as any other alternative. Truthfully, between a persistent world and another, is there truly a difference? In this case, no choice, but’ll probably end up being the same anyway, with much of the previous PW defects offset by its absence (less PvP or FVF drama too, without favoritism DM pet, little or no cybering, etc) You can also create modules, which was the important part of the adventure of making and supposedly dmingo / DM-possession of CPN is a possibility (according to the interview). As far as I'm concerned, these were the crucial points that were NWN outlets provide an experience of D&D.
#9
14-10-2011
Jung
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Join Date: Aug 2011
Posts: 1,198
Re: Persistent Worlds in Dungeons And Dragons Neverwinter
PW a well sprint with great and creative DM who had a background of DND PnP? Shaped and bound by a small group of builders who were professional programmers C + +? You're right, there was many of awful, poorly managed, worlds in NWN tyrannical old, but if you establish one of those shiny jewelry and bright they were there, you know accurately what I am talking about.
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